![]() ![]() Lots of games mix action and horror, but Dead Space 2 does so with an incredibly clear vision, consistently great art direction, and level design that finds new ways to deploy its bag of tricks. And there's that thing where you have to guide a needle into protagonist Isaac Clark's eyeball-and the awful things that happen if you mess it up. There's the daycare, where you fight a horde of mutated children as they try to rip you apart on the stage of a play. There's the warehouse, where velociraptor-like monsters hide around corners, flitting about in your peripheral vision. There's the Church of Unitology, where you find religious zealots willingly giving their lives to become inhuman creatures. There's the apartment section, in which you can hear people screaming behind their locked doors, powerless to help, as monsters spread carnage throughout the space station. ![]() There's the opening sequence, in which you watch a man get turned into a hideous necromorph monster right in front of you. And it's just brimming with memorable moments. Dead Space 2 manages to be terrifying and heart-pounding in equal measure, elevating the original without losing its essential qualities. With Dead Space 2, though, Visceral Games found a perfect stride, combining the desperate, foreboding atmosphere of Dead Space with some thrilling set piece moments. In a time when horror games were few and survival horror had fallen out of favor, Dead Space helped to rekindle the genre with a sci-fi take on what Resident Evil had done years earlier. I just replayed Dead Space 2 a few weeks ago, so I can say this with full confidence: If Dead Space 2 were released today, it would be a serious Game of the Year contender.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |